Seminars About Long-term Thinking


A Monthly Seminar Series, Hosted by Stewart Brand.   + About this Series  |  Subscribe to the Podcast


The Long Now Foundation's monthly Seminars were started in 02003 to build a compelling body of ideas about long-term thinking; to help nudge civilization toward our goal of making long-term thinking automatic and common instead of difficult and rare.

Jesse Schell

“Visions of the Gamepocalypse”

+ Read Introduction

Games perpetually revolutionize computer use toward denser interaction with the human mind. To do that, they perpetually revolutionize themselves. Understanding the next frontiers of the genre is one way to understand where society is going.

In this talk Jesse Schell explores the social, cognitive, and technological trends in computer game design and use.

Jesse Schell is the CEO of Schell Games, the author of the authoritative text, The Art of Game Design: A Book of Lenses, and a Professor of Entertainment Technology at Carnegie Mellon, specializing in Game Design. At Walt Disney, he was Creative Director of the Imagineering VR Studio.

  • Share:

This talk was given at Novellus Theater in San Francisco, California on Tuesday July 27, 02010

Video is available to Members. Membership starts at $8/month.

Gaming the World

In a glee-filled evening, Schell declared that games and real life are reaching out to each other with such force that we might come to a condition of "gamepocalypse---where every second of your life you're playing a game in some way. He expects smart toothbrushes and buses that give us good-behavior points, and eye-tracking sensors that reward us for noticing ads, and subtle tests that confirm whether product placement in our dreams has worked.

The reason games are so inviting is that they offer: clear feedback, a sense of progress, the possibility of success, mental and physical exercise, a chance to satisfy curiosity, a chance to solve problems, and a great feeling of freedom.

Accelerating technology has made some people give up on predicting the future, Schell said, but in fact it should make us much better predictors, because we get so much practice in finding out so quickly whether our predictions are right or wrong. He feels confident in predicting a number of driving forces that will make games subsume all other media and occupy ever more of real life. They are:

  • Nooks & crannies---new niches for games in people's time, in specialty groups, in various world cultures.
  • Microtransactions---which will really take off when they blend with social networking.
  • New sensors---tilty smart phones are a glimpse of what disposable sensors everywhere might bring.
  • New screens---live displays on everything.
  • REM-tainment---lucid dreams as a play field.
  • AdverGaming---commercialization money drives powerful innovation.
  • Beauty---everything is getting gorgeous.
  • Customization---you can already get personalized M&Ms.
  • Eye and face tracking---universal face recognition is coming, and so is having your avatar reflect your real-face expressions.
  • The curious will win---games so reward curiosity and fast learning that the incurious will be left behind.
  • Authenticity---"real" constantly pushes toward real.
  • Social networking---Facebook!
  • Transmedia worlds---Pokémon showed the way, embracing a game, TV, cards, and toys.
  • Speech recognition---soon you will have to persuade a computer character to do something.
  • Geotracking---the real world becomes the screen.
  • Sharing---Wikipedia showed its power.
  • Quantitative design---detailed real-time analysis of what works in games drives exquisite adaptation.
  • Extrinsic rewards---gold stars everywhere, but Schell recommends the book Punished by Rewards and believes that intrinsic rewards are better to promote because they last.
  • Whole life tracking---the endpoint is immersion. Hopefully in what James Carse calls "the infinite game"---where the point is not in winning but in always improving the game.

Asked in the Q&A about short versus long games, Schell noted that massive multiplayer games have such scale and scope and offer such endless new goals and progress along with their social intensity that World of Warcraft now has 10 million players. We may well be passing our avatars on to our children and grandchildren.

-- by Stewart Brand
MP3 Audio
MP4 Video (for Long Now Members)
PDF Transcript

Additional downloads are available to Long Now Members.
Sign in  or  Become a Member

This Seminar also appears on our Seminar Audio Podcast.
Subscribe to receive new Seminar downloads as soon as they are available.

Sign in or Become a Member to participate.

• 2 years, 9 months ago

Any idea when this video will be available?

Also available through

with enhanced features

Upcoming Seminars

  • Tuesday June 18
  • Ed Lu
  • “Anthropocene Astronomy: Thwarting Dangerous Asteroids Begins with Finding the Damn Things”
  • Monday July 29
  • Craig Childs
  • “Apocalyptic Planet: Field Guide to the Everending Earth”

Seminar Podcast

Audio podcasts are free and updated monthly.

Live Audio Streaming

Members from all over the world can join in on live events.

Seminar Email Updates

Subscribe to our Seminar mailing list for updates and summaries.

Event Calendar

Download and open with your iCal-compatible calendar app.


Previous Seminars

02013 Catalog

  • George Dyson
  • “No Time Is There--- The Digital Universe and Why Things Appear To Be Speeding Up”

02012 Catalog

  • Peter Warshall
  • “Enchanted by the Sun: The CoEvolution of Light, Life, and Color on Earth”
  • Cory Doctorow
  • “The Coming Century of War Against Your Computer”
  • Mark Lynas
  • “The Nine Planetary Boundaries: Finessing the Anthropocene”
  • Jim Richardson
  • “Heirlooms: Saving Humanity's 10,000-year Legacy of Food”

02011 Catalog

  • Geoffrey B. West
  • “Why Cities Keep on Growing, Corporations Always Die, and Life Gets Faster”

02010 Catalog

  • Ed Moses
  • “Clean Fusion Power This Decade”
  • David Eagleman
  • “Six Easy Steps to Avert the Collapse of Civilization”
  • Wade Davis
  • “The Wayfinders: Why Ancient Wisdom Matters in the Modern World”

02009 Catalog

  • Paul Romer
  • “A Theory of History, with an Application”
  • Daniel Everett
  • “Endangered languages, lost knowledge and the future”

02008 Catalog

  • Paul Ehrlich
  • “The Dominant Animal: Human Evolution and the Environment”
  • Craig Venter
  • “Joining 3.5 Billion Years of Microbial Invention”
  • Paul Saffo
  • “Embracing Uncertainty: the secret to effective forecasting”

02007 Catalog

  • Alex Wright
  • “Glut: Mastering Information Though the Ages”
  • Brian Fagan
  • “We Are Not the First to Suffer Through Climate Change”
  • Vernor Vinge
  • “What If the Singularity Does NOT Happen?”
  • Philip Tetlock
  • “Why Foxes Are Better Forecasters Than Hedgehogs”

02006 Catalog

  • Philip Rosedale
  • “'Second Life:' What Do We Learn If We Digitize EVERYTHING?”
  • Orville Schell
  • “China Thinks Long-term, But Can It Relearn to Act Long-term?”
  • John Rendon
  • “Long-term Policy to Make the War on Terror Short”
  • Jimmy Wales
  • “Vision: Wikipedia and the Future of Free Culture”
  • Kevin Kelly
  • “The Next 100 Years of Science: Long-term Trends in the Scientific Method.”

02005 Catalog

  • Sam Harris
  • “The View from the End of the World”
  • Clay Shirky
  • “Making Digital Durable: What Time Does to Categories”
  • Robert Fuller
  • “Patient Revolution: Human Rights Past and Future”
  • Roger Kennedy
  • “The Political History of North America from 25,000 BC to 12,000 AD”
  • James Carse
  • “Religious War In Light of the Infinite Game”

02004 Catalog

  • Jill Tarter
  • “The Search for Extra-terrestrial Intelligence: Necessarily a Long-term Strategy”
  • Daniel Janzen
  • “Third World Conservation: It's ALL Gardening”
  • George Dyson
  • “There's Plenty of Room at the Top: Long-term Thinking About Large-scale Computing”

02003 Catalog